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RAII
Video: Resource Acquisition is Initialization (RAII) Explained in C++
RAII (Resource Acquisition Is Initialization) ensures that resources are properly managed by tying resource lifetime to object lifetime, making code exception-safe and preventing resource leaks. Whenever an object is initialized, C++ automatically calls the constructor - this is when you should acquire resources. Conversely, when an object is destroyed, C++ automatically calls the destructor - this is when you should release resources.
In summary:
- Resources are acquired in constructors (initialization)
- Resources are released in destructors (cleanup)
- Object lifetime determines resource lifetime
The key insight is that C++ guarantees destructors will be called when objects go out of scope, even if exceptions are thrown.
Benefits of RAII
- Exception Safety: RAII provides automatic cleanup even when exceptions occur
- No Resource Leaks: Resources are automatically released, preventing leaks
- Simplified Code: No need for manual cleanup or try/catch blocks for resource management
- Performance: Critical for high-frequency trading systems where resource leaks are catastrophic
A good RAII implementation should also provide get(), release(), and reset() methods to allow for more control over the resource.
Additionally, the constructor should be marked [[nodiscard]] to prevent accidental misuse.
Implement a CustomAllocator class that follows RAII principles. The class should allocate a large block of memory in the constructor, provide an allocate(size_t size) method to return sub-blocks, track allocation statistics (total allocated, peak usage), and automatically deallocate the entire block in the destructor. Handle proper memory alignment for the returned pointers.
cpp
// Constructor: Allocate a large block of memory
CustomAllocator(size_t total_size) {
// TODO: Initialize member variables
// TODO: Allocate memory_block using new
// TODO: Set initial values for tracking
}
// Destructor: Deallocate the entire block and report statistics
~CustomAllocator() {
// TODO: Deallocate memory_block
}
// Allocate a sub-block of the specified size
void* allocate(size_t size) {
// TODO: Check if there's enough space in the block
// TODO: Handle alignment requirements (align to 8 bytes)
// TODO: Return pointer to allocated memory
return nullptr;
}
// Print current statistics
std::size_t get_peak_usage() const {
return peak_usage;
}
std::size_t get_total_allocations() const {
return total_allocations;
}
};
#include <cstddef>
class CustomAllocator {
private:
char* memory_block;
// Data members for tracking statistics
std::size_t peak_usage{};
std::size_t total_allocations{};
public: